About


I’m a game developer & designer who has also done a fair share of other software development, usually with a performance-critical angle.

I have a semi-idle Facebook account. Please add me as a friend only if you personally know me.

And here is my LinkedIn Profile page. Similarly, please add me as a contact only if you have been in touch with me regarding work-related things.

I also have a Twitter account, which should get notifications of my new blog posts automatically. At least.

And here is a nerdy collection of other stuff:

Name Jetro Lauha
Born Late 70’s
Keyword
summary
Things I’m generally quite familiar with:

Some other software development related keywords I know stuff about:

Keywords about things I have used in some form in the past, but I haven’t been really using at least for some years:

Awards

2009:
· 3rd place in Assembly‘09 4KB intro competition

2008:
· 2nd place in Assembly‘08 game development competition – Sauna Dismount™ – Kiuasturvat™
· Finalist in 10th annual Independent Games FestivalCinnamon Beats

2007:
· 3rd place in Assembly‘07 game development competition – Cinnamon Beats
· Finalist in 9th annual Independent Games FestivalRacing Pitch

2006:
· Finalist in MindTrek 2006Racing Pitch
· 2nd place in Assembly‘06 game development competition – Racing Pitch
· 2nd place in Assembly‘06 4KB intro competition – Andromedary

2005:
· 1st place in “Mind Your Game” casual game contest arranged by MindTrek 2005 & NeogamesPogo Sticker
· 1st place in Khronos OpenGL ES Coding Challenge Demo/Special FX category – San Angeles Observation OpenGL ES version
· Winner in the 18th IOCCC (International Obfuscated C Code Contest) – Most sonorous output
· 3rd place in Assembly‘05 game development competition – Pogo Sticker
· 4th place in Assembly‘05 4KB intro competition – Blobzilla 4000 by Northern Dragons
· 4th place in Assembly‘05 demo competition – The Line Age by Armada/Trauma

2004:
· 1st place in Assembly‘04 4KB intro competition – San Angeles Observation (Nominated by Scene.org awards as best 4KB intro of year 2004)
· 3rd place in Assembly‘04 intro competition – Parallaksirasva – Parallax Fat
· 4th place in Assembly‘04 game development competition – Dismount™ Levels Preview

2003:
· 1st place in Assembly‘03 game development competition – Truck Dismount™ – Rekkaturvat™
· 4th place in Assembly‘03 intro competition – Skid Wrinkles – Jarrurypyt
· 8th place in Assembly‘03 4KB intro competition – DJ

2002:
· 1st place in Assembly‘02 game development competition – Porrasturvat™ – Stair Dismount™
· 2nd place in Assembly‘02 4KB intro competition – Nafta
· 4th place in Assembly‘02 demo competition – Fable
· 5th place in Assembly‘02 mobile demo competition – Kumiakku – Rubber Battery (native)
· 5th place in Assembly‘02 intro competition – Neuroosiverkko – Neurosis Network

2001:
· 4th place in Assembly‘01 demo competition – Pirtuaalitodellisuus
· 6th place in Assembly‘01 intro competition – Ekoteko

2000:
· 2nd place in 5th annual Obfuscated Perl Contest WWW-category
· 5th place in Assembly‘2K intro competition – Frektaali

1999:
· 4th place in Assembly‘99 3D-accelerated demo competition – Käyttökuksa

1998:
· 1st place in screen saver competition arranged by Valio and Kiss FM
· 1st place in Assembly‘98 demo competition – Gateways
· 4th place in Assembly‘98 Java demo competition – golden kypersumppi
· Finalist in second Disccover game programming competition

1997:
· 3rd place in Assembly‘97 demo competition – Mindtrap
· Finalist in first Disccover game programming competition

1996:
· 1st place in Assembly‘96 demo competition – Machines of Madness

Education
Work

Currently I work in games industry, being a co-founder and technical lead of new start-up company Secret Exit.

Some projects I have been part of:

  • Stair Dismount (2009)
    Platforms: iPhone and iPod touch
    Company: Secret Exit
    Website: www.stairdismount.com

  • [Not yet announced] (game prototype developed in 2009)
    Platforms: iPhone and iPod touch
    Publisher: Not announced
    Company: Secret Exit

  • Zen Bound (2009)
    Platforms: iPhone and iPod touch
    Company: Secret Exit
    Details: Business & technical assistance (minor role)

  • Stair Dismount™ 2 (announced 2008 / not yet released)
    Platforms: Not yet announced
    Company: Secret Exit

  • Cinnamon Beats (announced 2007 / not yet released)
    Platforms: Not yet announced
    Company: Secret Exit

  • [Not yet announced] (developed in 2007 / not yet released)
    Platforms: J2ME Phones
    Company: Sulake
    Details: Concept designer and lead programmer for well-polished mobile software featuring user-generated content and tie-in to company’s existing product(s) on the web. The project was completed and it worked on wide variety of handsets. Unfortunately the company has apparently strategically decided to scale back on all mobile operations and haven’t released the product.

  • [Not yet announced] (developed in 2006 / not yet released)
    Platforms: J2ME Phones
    Company: Sulake
    Details: One of the two software engineers for a mobile game. The project was completed and ported to wide variety of handsets, and received excellent feedback in tests. Unfortunately the company has apparently strategically decided to scale back on all mobile operations and haven’t released the product.

  • Mini Friday (2006)
    Platforms: Nokia mobile phones
    Company: Sulake
    Details: I wasn’t involved with project itself, but I was part of the
    development of the underlying engine which this project is based on.

  • Racing Pitch (2006)
    Platforms: Windows
    Details: Indie project

  • Habbo Islands (announced 2005 / not yet released)
    Platforms: N-Gage
    Publisher: Nokia
    Company: Sulake

  • Pogo Sticker (2005)
    Platforms: Windows, Mac OS X, Linux
    Details: Indie project

  • Stuntcar Extreme (2003-2005)
    Platforms: Gizmondo, Linux, PocketPC, Smartphone, Symbian Series 60 (N-Gage & Generic S60), Symbian UIQ (P800, BenQ, others), Tapwave Zodiac, WIPI, BREW
    Company: Fathammer

    Details: Lead Programmer

  • Stuntcar Extreme Advanced (2004)
    Platforms: Dell Axim X50v
    Company: Fathammer
    Details: Lead Programmer

  • Angelfish (2005)
    Platforms: Gizmondo, Symbian Series 60
    Company: Fathammer

    Details: Support

  • Geopod XE (2004)
    Platforms: PocketPC, Symbian Series 60, Symbian UIQ, Tapwave Zodiac
    Company: Fathammer
    Details: Programming

  • SpyHunter (2003)
    Platforms: Tapwave Zodiac
    Company: Fathammer

    Details: Engine & Tools Programming

  • Stunt Run (2003)
    Platforms: Sony Ericsson P800
    Company: Fathammer
    Details: Programming

  • Men in Black II: Alien Pursuit (2003)
    Platforms: Sony Ericsson P800

    Company: Fathammer
    Details: Programming

  • Truck Dismount™ – Rekkaturvat™ (2003)
    Platforms: Windows
    Details: Indie project

  • Geopod (2002)
    Platforms: PocketPC, Symbian Series 60
    Company: Fathammer

    Details: Programming

  • Porrasturvat™ – Stair Dismount™ (2002)
    Platforms: Windows, Mac OS X, Linux
    Details: Indie project

  • KOPS (1996, 2001)
    Platforms: Windows, Linux (nowadays; original release was for DOS)
    Details: Indie project

Past employers:

Other
activities
  • Chairman of the Board in non-profit organization tAAt ry.
  • Making demos in “demoscene”. Check out the “Awards” list above for some examples.
  • Other personal coding projects including games (e.g. the Dismount™ series) and utilities.
  • Having some fun with Lego Mindstorms once in a while.
Geek code

The block below tells a few more details about me.
If you are wondering what geek code is, check out The Geek Code -website.


-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s: a C++(++++)$ ULS+++$ P++($) L+(++)@($) E(++)
W+++ N+ !o !K w++(+++)$ !O M$ !V !PS !PE Y(+) PGP->+ t+
5+ X- R- tv b+ DI+ D G e>+++ h---(++) r+++ y+++
------END GEEK CODE BLOCK------

3 responses:

  1. Bart says:

    I am looking for the winning software of Assembly ‘96 (I believe it was 96). This peace of work has in my memory the exact same music as the song Bliss from Muse, which was released in 2001. If this turns out to be true, the music may have been stolen.

    I am unable to play the old work on my winXP machine, so I cannot check it for myself. I’ll install an old win98 machine tonight.

    Regards,
    Bart.

  2. jetro says:

    Assembly’96 winner pc demo is Machines of Madness, viewable in Youtube here:
    http://www.youtube.com/watch?v=g4-07JA9Dg0
    I guess you’re remembering some other production as that doesn’t sound like Bliss from Muse. :)

  3. kison says:

    Hello,I am interested in developping mobile phone apps.Now,I encountered a problem about converting float-point to fixed-point.My app is a machine translation embeded in mobile phone.Its decoder involves much float-point operation.But the mobile phone lacks FPU,and I find your PPT about fixed-point.So I think you have some experience about this problem.I don’t know whether you can give your suggestion and some concrete solutions.Thank you.I am looking forward for you reply.

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