About


I’m a developer & designer who has done a lot of game development but also a fair share of other software development, usually with a performance-critical angle.

I have a semi-idle Facebook account. Please add me as a friend only if you personally know me well.

And here is my LinkedIn Profile page. Similarly, please add me as a contact only if you have been in touch with me regarding work-related things. – Or you can have a peek at my Stack Overflow Careers 2.0 profile.

I also have a Twitter account, which I usually only check once or twice per week.

I have also YouTube account. Most of my uploads are “demoscene” videos – usually things where I have been part of the team who made the production. But not for all of them – there are also some things which I just like and have video-captured & uploaded.

And last but not least, my Google+ profile.

And here is a collection of other stuff:

Name Jetro Lauha
Born Late 70’s
Keyword
summary
Things I’m generally quite familiar with:

Some other software development related keywords I at least used to know stuff about:

Keywords about things I have used in some form in the past, but haven’t touched in a long time:

Positions
of trust,
awards,
etc.

2015:
· Member of GDC Europe 2015 main advisory board
· 2nd place in Assembly’15 short film competition – cay/decay

2014:
· Member of GDC Europe 2014 main advisory board

2013:
· Member of GDC Europe 2013 main advisory board
· 3rd place in Assembly’13 game development competition – Jink

2012:
· Member of GDC Europe 2012 main advisory board

2011:
· 1st place in alternative demo competition of The Alternative Party 2011 (digital culture festival) – Scanline
· Member of GDC Europe 2011 summit advisory board (Smartphone & Tablet Games Summit)
· scene.org awards nomination for best graphicsGrandma by Rustbloom (in Youtube)

2010:
· Technical Achievement award in IGF Mobile (Independent Games Festival Mobile) – Stair Dismount™ (iOS)

2009:
· Included in The Game Developer 50 (list of most influential thinkers and doers) in Game Developer Magazine Nov 2009 issue
· 3rd place in Assembly’09 4KB intro competition

2008:
· 2nd place in Assembly’08 game development competition – Sauna Dismount™ – Kiuasturvat™
· Finalist in 10th annual Independent Games FestivalCinnamon Beats

2007:
· 3rd place in Assembly’07 game development competition – Cinnamon Beats
· Finalist in 9th annual Independent Games FestivalRacing Pitch

2006:
· Finalist in MindTrek 2006Racing Pitch
· 2nd place in Assembly’06 game development competition – Racing Pitch
· 2nd place in Assembly’06 4KB intro competition – Andromedary

2005:
· 1st place in “Mind Your Game” casual game contest arranged by MindTrek 2005 & NeogamesPogo Sticker
· 1st place in Khronos OpenGL ES Coding Challenge Demo/Special FX category – San Angeles Observation OpenGL ES version
· Winner in the 18th IOCCC (International Obfuscated C Code Contest) – Most sonorous output
· 3rd place in Assembly’05 game development competition – Pogo Sticker
· 4th place in Assembly’05 4KB intro competition – Blobzilla 4000 by Northern Dragons
· 4th place in Assembly’05 demo competition – The Line Age by Armada/Trauma

2004:
· 1st place in Assembly’04 4KB intro competition – San Angeles Observation (Nominated by Scene.org awards as best 4KB intro of year 2004)
· 3rd place in Assembly’04 intro competition – Parallaksirasva – Parallax Fat
· 4th place in Assembly’04 game development competition – Dismount™ Levels Preview

2003:
· 1st place in Assembly’03 game development competition – Truck Dismount™ – Rekkaturvat™
· 4th place in Assembly’03 intro competition – Skid Wrinkles – Jarrurypyt

2002:
· 1st place in Assembly’02 game development competition – Porrasturvat™ – Stair Dismount™
· 2nd place in Assembly’02 4KB intro competition – Nafta
· 4th place in Assembly’02 demo competition – Fable
· 5th place in Assembly’02 mobile demo competition – Kumiakku – Rubber Battery (Windows/Yopy)
· 5th place in Assembly’02 intro competition – Neuroosiverkko – Neurosis Network

2001:
· 4th place in Assembly’01 demo competition – Pirtuaalitodellisuus

2000:
· 2nd place in 5th annual Obfuscated Perl Contest, WWW-category

1999:
· 4th place in Assembly’99 3D-accelerated demo competition – Käyttökuksa

1998:
· 1st place in screen saver competition arranged by Valio and Kiss FM
· 1st place in Assembly’98 demo competition – Gateways
· 4th place in Assembly’98 Java demo competition – golden kypersumppi
· Finalist in second Disccover game programming competition

1997:
· 3rd place in Assembly’97 demo competition – Mindtrap
· Finalist in first Disccover game programming competition

1996:
· 1st place in Assembly’96 demo competition – Machines of Madness

Education
Work

Current work:

Past workplaces:

Some projects I have been part of:

  • Stair Dismount (2009-2012)
    Platforms: iOS, Android (smartphones & tablets)
    Company: Secret Exit
    Website: www.stairdismount.com

  • Zen Bound 2 (2010)
    Platforms: Windows, Mac OS X, iOS, Android
    Company: Secret Exit

  • Zen Bound (2009)
    Platforms: iPhone and iPod touch
    Company: Secret Exit
    Details: Business & technical assistance (minor role)

  • Cinnamon Beats (announced 2007 / on hold)
    Platforms: Not yet announced
    Company: Secret Exit

  • [Not yet announced] (developed in 2007 / not yet released)
    Platforms: J2ME Phones
    Company: Sulake
    Details: Concept designer and lead programmer for well-polished mobile software featuring user-generated content and tie-in to company’s existing product(s) on the web. The project was completed and it worked on wide variety of handsets. Unfortunately the company has apparently strategically decided to scale back on all mobile operations and haven’t released the product.

  • Tonga’s Adventure (developed in 2006 / released in 2009)
    Platforms: J2ME Phones
    Company: Sulake
    Details: One of the two software engineers for a mobile game.

  • Mini Friday (2006)
    Platforms: Nokia mobile phones
    Company: Sulake
    Details: I wasn’t involved with project itself, but I was part of the
    development of the underlying engine which this project is based on.

  • Racing Pitch (2006)
    Platforms: Windows
    Details: Indie project

  • Habbo Islands (announced 2005 / not yet released)
    Platforms: N-Gage
    Publisher: Nokia
    Company: Sulake

  • Pogo Sticker (2005)
    Platforms: Windows, Mac OS X, Linux
    Details: Indie project

  • Stuntcar Extreme (2003-2005)
    Platforms: Gizmondo, Linux, PocketPC, Smartphone, Symbian Series 60 (N-Gage & Generic S60), Symbian UIQ (P800, BenQ, others), Tapwave Zodiac, WIPI, BREW
    Company: Fathammer

    Details: Lead Programmer

  • Stuntcar Extreme Advanced (2004)
    Platforms: Dell Axim X50v
    Company: Fathammer
    Details: Lead Programmer

  • Angelfish (2005)
    Platforms: Gizmondo, Symbian Series 60
    Company: Fathammer

    Details: Support

  • Geopod XE (2004)
    Platforms: PocketPC, Symbian Series 60, Symbian UIQ, Tapwave Zodiac
    Company: Fathammer
    Details: Programming

  • SpyHunter (2003)
    Platforms: Tapwave Zodiac
    Company: Fathammer

    Details: Engine & Tools Programming

  • Stunt Run (2003)
    Platforms: Sony Ericsson P800
    Company: Fathammer
    Details: Programming

  • Men in Black II: Alien Pursuit (2003)
    Platforms: Sony Ericsson P800

    Company: Fathammer
    Details: Programming

  • Truck Dismount™ – Rekkaturvat™ (2003)
    Platforms: Windows
    Details: Indie project

  • Geopod (2002)
    Platforms: PocketPC, Symbian Series 60
    Company: Fathammer

    Details: Programming

  • Porrasturvat™ – Stair Dismount™ (2002)
    Platforms: Windows, Mac OS X, Linux
    Details: Indie project

  • KOPS (1996, 2001)
    Platforms: Windows, Linux (nowadays; original release was for DOS)
    Details: Indie project

Other
activities
  • Chairman of the Board in non-profit organization tAAt ry.
  • Making demos in “demoscene”. Check out the “Awards” list above for some examples.
  • Other personal coding projects including mini/prototype games and utilities.
  • Having some fun with things like Lego Mindstorms, Arduino or Raspberry Pi every now and then.

Comments are closed.

Trackbacks disabled.


3rd party advertisement: