About
I’m a game developer & designer who has also done a fair share of other software development, usually with a performance-critical angle.
I have a semi-idle Facebook account. Please add me as a friend only if you personally know me.
And here is my LinkedIn Profile page. Similarly, please add me as a contact only if you have been in touch with me regarding work-related things.
I also have a Twitter account, which should get notifications of my new blog posts automatically. At least.
And here is a nerdy collection of other stuff:
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Name
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Jetro Lauha
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Born
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Late 70’s
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Keyword summary
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Things I’m generally quite familiar with:
- Programming: C, C++, Java, Perl, OpenGL, OpenGL ES
- OS/Platforms: Linux (for server, workstation and embedded usage), MS Windows, Apple Mac OS X and iPhone
- Natural languages: English (excellent), Finnish (native), Swedish (basics)
Some other software development related keywords I know stuff about:
- PHP, DirectX, HTML, Intel Assembler, JavaScript, AngelScript, SQL, XML, Shell scripts, Symbian, X-Forge
Keywords about things I have used in some form in the past, but I haven’t been really using at least for some years:
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Awards
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2009:
· 3rd place in Assembly‘09 4KB intro competition
2008:
· 2nd place in Assembly‘08 game development competition – Sauna Dismount™ – Kiuasturvat™
· Finalist in 10th annual Independent Games Festival – Cinnamon Beats
2007:
· 3rd place in Assembly‘07 game development competition – Cinnamon Beats
· Finalist in 9th annual Independent Games Festival – Racing Pitch
2006:
· Finalist in MindTrek 2006 – Racing Pitch
· 2nd place in Assembly‘06 game development competition – Racing Pitch
· 2nd place in Assembly‘06 4KB intro competition – Andromedary
2005:
· 1st place in “Mind Your Game” casual game contest arranged by MindTrek 2005 & Neogames – Pogo Sticker
· 1st place in Khronos OpenGL ES Coding Challenge Demo/Special FX category – San Angeles Observation OpenGL ES version
· Winner in the 18th IOCCC (International Obfuscated C Code Contest) – Most sonorous output
· 3rd place in Assembly‘05 game development competition – Pogo Sticker
· 4th place in Assembly‘05 4KB intro competition – Blobzilla 4000 by Northern Dragons
· 4th place in Assembly‘05 demo competition – The Line Age by Armada/Trauma
2004:
· 1st place in Assembly‘04 4KB intro competition – San Angeles Observation (Nominated by Scene.org awards as best 4KB intro of year 2004)
· 3rd place in Assembly‘04 intro competition – Parallaksirasva – Parallax Fat
· 4th place in Assembly‘04 game development competition – Dismount™ Levels Preview
2003:
· 1st place in Assembly‘03 game development competition – Truck Dismount™ – Rekkaturvat™
· 4th place in Assembly‘03 intro competition – Skid Wrinkles – Jarrurypyt
· 8th place in Assembly‘03 4KB intro competition – DJ
2002:
· 1st place in Assembly‘02 game development competition – Porrasturvat™ – Stair Dismount™
· 2nd place in Assembly‘02 4KB intro competition – Nafta
· 4th place in Assembly‘02 demo competition – Fable
· 5th place in Assembly‘02 mobile demo competition – Kumiakku – Rubber Battery (native)
· 5th place in Assembly‘02 intro competition – Neuroosiverkko – Neurosis Network
2001:
· 4th place in Assembly‘01 demo competition – Pirtuaalitodellisuus
· 6th place in Assembly‘01 intro competition – Ekoteko
2000:
· 2nd place in 5th annual Obfuscated Perl Contest WWW-category
· 5th place in Assembly‘2K intro competition – Frektaali
1999:
· 4th place in Assembly‘99 3D-accelerated demo competition – Käyttökuksa
1998:
· 1st place in screen saver competition arranged by Valio and Kiss FM
· 1st place in Assembly‘98 demo competition – Gateways
· 4th place in Assembly‘98 Java demo competition – golden kypersumppi
· Finalist in second Disccover game programming competition
1997:
· 3rd place in Assembly‘97 demo competition – Mindtrap
· Finalist in first Disccover game programming competition
1996:
· 1st place in Assembly‘96 demo competition – Machines of Madness
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Education
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- Graduated senior high school in 1997
- University studies since 1997:
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Work
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Currently I work in games industry, being a co-founder and technical lead of new start-up company Secret Exit.
Some projects I have been part of:
Past employers:
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Other activities
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- Chairman of the Board in non-profit organization tAAt ry.
- Making demos in “demoscene”. Check out the “Awards” list above for some examples.
- Other personal coding projects including games (e.g. the Dismount™ series) and utilities.
- Having some fun with Lego Mindstorms once in a while.
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Geek code
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The block below tells a few more details about me. If you are wondering what geek code is, check out The Geek Code -website.
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s: a C++(++++)$ ULS+++$ P++($) L+(++)@($) E(++)
W+++ N+ !o !K w++(+++)$ !O M$ !V !PS !PE Y(+) PGP->+ t+
5+ X- R- tv b+ DI+ D G e>+++ h---(++) r+++ y+++
------END GEEK CODE BLOCK------
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I am looking for the winning software of Assembly ‘96 (I believe it was 96). This peace of work has in my memory the exact same music as the song Bliss from Muse, which was released in 2001. If this turns out to be true, the music may have been stolen.
I am unable to play the old work on my winXP machine, so I cannot check it for myself. I’ll install an old win98 machine tonight.
Regards,
Bart.
Assembly’96 winner pc demo is Machines of Madness, viewable in Youtube here:
http://www.youtube.com/watch?v=g4-07JA9Dg0
I guess you’re remembering some other production as that doesn’t sound like Bliss from Muse. :)
Hello,I am interested in developping mobile phone apps.Now,I encountered a problem about converting float-point to fixed-point.My app is a machine translation embeded in mobile phone.Its decoder involves much float-point operation.But the mobile phone lacks FPU,and I find your PPT about fixed-point.So I think you have some experience about this problem.I don’t know whether you can give your suggestion and some concrete solutions.Thank you.I am looking forward for you reply.