Pogo Sticker

Pogo Sticker (2005)
Platforms: Windows, Mac OS X, Linux
Version: 1.0.3
Pogo Sticker contributed in the Assembly’2005 event and placed 3rd in the game development competition. It is designed and programmed by me, with most of level design and graphics coming from Sara Kapli, Antti Tiihonen and Joona Poikonen. Pogo Sticker also won the MindTrek 2005 casual game competition.

Download Windows installer
Download Mac OS X dmg
Download Linux .tar.gz package (Requires SDL and SDL_image)
i’ve got a question. Who is the original author of the songs from Pogo Sticker???
The songs are created by me. :)
Can’t seem to get bored of this game. I wonder if you could make a little program for generating new levels out of bitmaps?
Nice to hear you like the game. I’m not very interested in updating it though… if I would be pressured enough, I might write some instructions how to edit maps with Mappy though, which was the program used.
That’d be cool :) Can’t promise to make a myriad of cool new levels, or commit myself to making them in the first place (might do some if I feel like it), but for my part, all I’d need to know is any non-trivial information which can’t be deduced without considerable trouble.
Here’s FMP files of the original levels and some old notes.txt file describing stuff, which I originally as info for to-be-level-authors:
http://jet.ro/files/pogosticker_FMP_files.zip
I think that should be all you need to make new levels (just read the notes.txt carefully!).
Note that I think some levels may have a few level-specific things hardcoded in the game. There’s no way to customize these without editing source code and recompiling the game. Also there’s no code which would “look for” new levels, so the only way to use new levels is to replace the .MAP files of existing levels.
Any plans to release the source code?
Haven’t thought much about it, but I’m not ruling out the possibility of doing that.
It would just be great to compile Pogo Sticker on my Gentoo installation using portage with custom flags so as not to have problems with system integrity.
Any plans to port the game to a Universal Binary?
@Joe: Well, it could be a distant possibility, if I ever come around to updating the game.