
0.4.0   - Holding left shift down to move objects on Y-axis.
        - Upgraded the AngelScript library to version 1.10.0 (patched).
        - Script API changes:
            - Added new math functions.
            - Added random number generator functions:
              initRandom, randomInt, randomDouble
            - Removed getGameApp().
            - Changed all GameApp methods to global functions.
            - Removed getPhysicsWorld().
            - Changed all PhysicsWorld methods to global functions.
            - Added const int SCRIPT_GAME_VERSION which all new scripts
              must declare to define which game version the script is
              written for.
            - Added getGameVersion and requireGameVersion so that scripts
              can in future react to usage of previous versions of game
              if they choose to do so.
            - Added getSize for PhysicsObject.

0.3.1   - Fixed bug with deleted objects staying in the physics model but
          being invisible.
        - Improved ragdoll joints.
        - Fixed box masses to be density based so that box size affects its
          mass for now. The mass used to be same light mass value for all
          boxes.
        - New objects are now created to the current camera lookat target.
        - Game is actually stopped if time runs out in the test level.

0.3.0   Initial test preview release.


--
$Id: ChangeLog.txt,v 1.7 2004/11/10 19:24:54 tonic Exp $
$Revision: 1.7 $
