Blight Warrior (2004)
LD48 #5 Production 1 Pelly LD48 #5 Innovation 1 Pelly This was my contribution to the 5th Ludum Dare 48 hour game development competition. Theme for the competition was “Random”. I chose to base implementation of my game on an algorithm called “Diffusion Limited Aggregation” which I picked from The Computational Beauty of Nature (Paul Bourke also has a page about it). Development of the game took about 24 hours, not counting sleeping, eating and other pauses.
Placement in the results: (there were three main voting categories)
- Innovation: 1st (voting score: 4.33 of 5.00)
- Production: 1st (voting score: 4.43 of 5.00)