Assembly 2019 (Pending Posts part 2)

Orbital Acceleration image from PYO PYO
Together with friends, we attended Assembly’2019 event in August.

We made some productions as well:

Naturally one day I’d like to write some blog post about the details of making of those productions, which is why I’m calling this post also “pending posts part 2”. But it’s starting to seem quite unlikely.


Pending Posts

Clearly when I occasionally find a bit of time to create something for fun, I tend to be more interested in creating something with friends than spending time to write blog posts and technical info about such stuff.

I say this because I noticed how I haven’t posted here anything about a few things we’ve done in 2015-2018. I’d like to create an in-depth look of each such thing, but just don’t seem to find the time to do that.

So, here’s at least a list of the things I’m talking about:

Each of those three have been created mainly with help of the Unity engine. But each of those also have some little twist in how they were created. Perhaps I some day find the time to write more.


Klattersynth TTS for Unity

Introducing Klattersynth TTS for Unity, now available in the Unity Asset Store.

It’s a really small and fully embedded speech synthesizer (a text-to-speech engine).

In contrast to some other speech assets, it does not need a network connection for generating speech using a 3rd party website, and it also does not use the speech synthesizer embedded in the Operating System (which differs based on what OS and what OS version you’re using).

Instead it’s fully embedded and runs probably on all platforms targeted by the Unity engine. It can generate and stream the speech real-time or it can pre-generate & cache clips and play them later. The audio clips are also played using a normal Unity AudioSource component, so they’ll also work with the 3D spatialization and reverb zones. Klattersynth TTS is contained in a ~100 KB “cross-platform” DLL file for Unity, which zip-compresses down to less than 30 KB!

You can try a WebGL demo build yourself in Klattersynth TTS website, or view showcase videos in YouTube.

Read the rest of this entry »


frutos do mar

About 9 months after the release, I finally took a bit of time to add a page about this demo and also write a little bit about it. Frutos do mar was a demo for the Assembly 2014 demo competition.

Read more from its own page.

Or just watch it in YouTube if you’re not interested in details about it.