About
I’m a developer & designer who has done a lot of game development but also a fair share of other software development, usually with a performance-critical angle.
Here is my LinkedIn Profile page. Please add me as a contact only if you have been in touch (back-and-forth) with me regarding work-related things.
I also have a X.com (Twitter) account, which I usually check few times per week.
My Facebook account is mostly idle. Please add me as a friend only if you personally know me well.
I have also YouTube account. Most of my uploads are “demoscene” videos – usually things where I have been part of the team who made the production. But not for all of them – there are also some things which I just like and have video-captured & uploaded.
Public side of my GitHub account is not very active, as most of my activity there is in clients’ private repositories (contract work).
And below is a collection of some other info (kind of a digital resume/CV).
Name |
Jetro Lauha |
Born |
In the previous millennium |
Keyword
summary |
Things I’m generally quite familiar with:
- Programming: C, C++ (both Orthodox and Modern), C#, Java, Perl, OpenGL, OpenGL ES
- OS/Platforms: Microsoft Windows, Linux (server/workstation/embedded), Android, Unity (3D)
- Natural languages: English (excellent), Finnish (native), Swedish (rudimentary), Portuguese (basics)
Some other software development related keywords I at least used to know stuff about:
- QUIC, Lua, PHP, DirectX, HTML, Intel X86 assembly, JavaScript, AngelScript, XML, Shell scripts, Mac OS X, ELisp/AutoLISP
Keywords about things I have used in some form in the past, but haven’t touched in a long time:
|
Awards,
Positions
of trust,
etc. |
2024:
· 1st place in Assembly Summer 2024 Game Development competition – Vectory Trail – Vehtorin raitti
2022:
· Certificate of Honour for excellency and contribution – Audience favourite in Gamedev category – “Assembly 30 Years” awards at the Assembly Summer 2022 event
2019:
· 1st place in Assembly Summer 2019 oldskool demo competition – PYO PYO
· 3rd place in Assembly Summer 2019 short film competition – Neon Heartburn (some effects)
2015:
· Member of GDC Europe 2015 main advisory board
· 2nd place in Assembly’15 short film competition – cay/decay
2014:
· Member of GDC Europe 2014 main advisory board
2013:
· Member of GDC Europe 2013 main advisory board
· 3rd place in Assembly’13 game development competition – Jink
2012:
· Member of GDC Europe 2012 main advisory board
2011:
· 1st place in alternative demo competition of The Alternative Party 2011 (digital culture festival) – Scanline
· Member of GDC Europe 2011 summit advisory board (Smartphone & Tablet Games Summit)
· scene.org awards nomination for best graphics – Grandma by Rustbloom (in Youtube)
2010:
· Technical Achievement award in IGF Mobile (Independent Games Festival Mobile) – Stair Dismount™ (iOS)
2009:
· Included in The Game Developer 50 (list of most influential thinkers and doers) in Game Developer Magazine Nov 2009 issue
· 3rd place in Assembly’09 4KB intro competition
2008:
· 2nd place in Assembly’08 game development competition – Sauna Dismount™ – Kiuasturvat™
· Finalist in 10th annual Independent Games Festival – Cinnamon Beats
2007:
· 3rd place in Assembly’07 game development competition – Cinnamon Beats
· Finalist in 9th annual Independent Games Festival – Racing Pitch
2006:
· Finalist in MindTrek 2006 – Racing Pitch
· 2nd place in Assembly’06 game development competition – Racing Pitch
· 2nd place in Assembly’06 4KB intro competition – Andromedary
2005:
· 1st place in “Mind Your Game” casual game contest arranged by MindTrek 2005 & Neogames – Pogo Sticker
· 1st place in Khronos OpenGL ES Coding Challenge Demo/Special FX category – San Angeles Observation OpenGL ES version
· Winner in the 18th IOCCC (International Obfuscated C Code Contest) – Most sonorous output
· 3rd place in Assembly’05 game development competition – Pogo Sticker
2004:
· 1st place in Assembly’04 4KB intro competition – San Angeles Observation (Nominated by Scene.org awards as best 4KB intro of year 2004)
2003:
· 1st place in Assembly’03 game development competition – Truck Dismount™ – Rekkaturvat™
2002:
· 1st place in Assembly’02 game development competition – Porrasturvat™ – Stair Dismount™
· 2nd place in Assembly’02 4KB intro competition – Nafta
2000:
· 2nd place in 5th annual Obfuscated Perl Contest, WWW-category
1998:
· 1st place in screen saver competition arranged by Valio and Kiss FM
· 1st place in Assembly’98 demo competition – Gateways
· Finalist in second Disccover game programming competition
1997:
· 3rd place in Assembly’97 demo competition – Mindtrap
· Finalist in first Disccover game programming competition
1996:
· 1st place in Assembly’96 demo competition – Machines of Madness |
Education |
|
Work |
Current work:
- Strobotnik Ltd 2013-
(Contractor, Founder)
Details: Working as programming contractor for development and prototyping tasks. Work is mostly centered around real-time games and other visually rich interactive applications.
Clients: e.g. Unity Technologies Finland, Tietoa Finland (3DRender.fi), Hatch Entertainment, Next Games
Past workplaces:
Some projects I have been part of:
- [Subcontracting] (2013-)
Company: Strobotnik
- Stair Dismount™ (2009-2012)
Platforms: iOS, Android (smartphones & tablets)
Company: Secret Exit
Website: www.stairdismount.com
- Zen Bound 2 (2010)
Platforms: Windows, Mac OS X, iOS, Android
Company: Secret Exit
- Zen Bound (2009)
Platforms: iPhone and iPod touch
Company: Secret Exit
Details: Business & technical assistance (minor role)
- Cinnamon Beats (announced 2007 / cancelled)
Company: Secret Exit
- [“Animator 3000”] (developed in 2007 / not released)
Platforms: J2ME Phones
Company: Sulake
Details: Concept designer and lead programmer for well-polished mobile software featuring user-generated content and tie-in to company’s existing product(s) on the web. The project was completed and it worked on wide variety of handsets. Unfortunately the company has apparently strategically decided to scale back on all mobile operations and haven’t released the product.
- Tonga’s Adventure (developed in 2006 / released in 2009)
Platforms: J2ME Phones
Company: Sulake
Details: One of the two software engineers for a mobile game.
- Mini Friday (2006)
Platforms: Nokia mobile phones
Company: Sulake
Details: I wasn’t involved with project itself, but I was part of the
development of the underlying engine which this project is based on.
- Racing Pitch (2006)
Platforms: Windows
Details: Indie project
- Habbo Islands (announced 2005 / not released)
Platforms: N-Gage
Publisher: Nokia
Company: Sulake
- Pogo Sticker (2005)
Platforms: Windows, Mac OS X, Linux
Details: Indie project
- Stuntcar Extreme (2003-2005)
Platforms: Gizmondo, Linux, PocketPC, Smartphone, Symbian Series 60 (N-Gage & Generic S60), Symbian UIQ (P800, BenQ, others), Tapwave Zodiac, WIPI, BREW
Company: Fathammer
Details: Lead Programmer. One of the most widely ported native mobile 3D games ever (if not considering small J2ME games).
- Stuntcar Extreme Advanced (2004)
Platforms: Dell Axim X50v
Company: Fathammer
Details: Lead Programmer
- Angelfish (2005)
Platforms: Gizmondo, Symbian Series 60
Company: Fathammer
Details: Support
- Geopod XE (2004)
Platforms: PocketPC, Symbian Series 60, Symbian UIQ, Tapwave Zodiac
Company: Fathammer
Details: Programming
- SpyHunter (2003)
Platforms: Tapwave Zodiac
Company: Fathammer
Details: Engine & Tools Programming
- Stunt Run (2003)
Platforms: Sony Ericsson P800
Company: Fathammer
Details: Programming
- Men in Black II: Alien Pursuit (2003)
Platforms: Sony Ericsson P800
Company: Fathammer
Details: Programming
- Truck Dismount™ – Rekkaturvat™ (2003)
Platforms: Windows
Details: Indie project
- Geopod (2002)
Platforms: PocketPC, Symbian Series 60
Company: Fathammer
Details: Programming
- Porrasturvat™ – Stair Dismount™ (2002)
Platforms: Windows, Mac OS X, Linux
Details: Indie project
- KOPS (1996, 2001)
Platforms: Windows, Linux (nowadays; original release was for DOS)
Details: Indie project
|
Other
activities |
- Chairman of the Board in non-profit organization tAAt ry.
- Making demos in “demoscene”. Check out the “Awards” list above for some examples.
- Other personal coding projects including mini/prototype games and utilities.
- Having some fun with things like Lego Mindstorms, Arduino or Raspberry Pi every now and then.
|