Rock Warrior


Rock Warrior (2009)

Rock Warrior is an entry to the 15th Ludum Dare 48 hour game development competition. Given theme was “Caverns”.

I liked the theme and thought of a mountain consisting of rocks, using a Voronoi diagram to make a certain rocky feeling. I made some sketches to paper and other stuff and initially decided I’d just use some simple circles instead. But then I remembered iq had written a nice article about cellular fx, reviewed it and used it. With some more tweaking and I had solved how I want to make the visual side.

A few more implementation details. The level is simply a single bitmap with some meta data encoded to the color values, e.g. #ff00ff=spawn, #00ffff=sky (draw cell but ignore collisions). Each pixel is handled as a single cell in a grid, with a voronoi “rock” put in a random position inside the cell. Additionally some cells are gold drawn with an extra flare and they give you points (“cash”) when fully consumed. And red cells are considered “lava”, whose positions are slightly animated – which looks nice in the real-time Voronoi diagram. Rock radius is simply decreased when it is collided against with slow speed. When colliding with high speed, player will bounce instead.

I’m not totally happy how the actual gameplay turned out, but I blame partly the fact that from start to finish of the two days I were very tired and didn’t actually use that much time on the development. I was still very inspired of the theme, and had a lot more ideas how to develop the game further. As a funny tidbit, I used the sfxr tool for both sound effects and for samples of the music.

Download Windows zip
Download source code

YouTube video:

2 responses:

  1. Very nice look and good controllability – especially for a 48h game. If you ever extend it further you will probably already have a lot of ideas for it but I’ll share whatever I noted when playing:

    * Bumping on the walls when digging annoyed a bit (especially trying to dig upwards was painful)

    * One more advanced feature would have been the lava to spread out in to the openings if given the room to move, leaving behind a trail of solid rock and though filling up caves when given free space.

    * Probably there would be an another level of gameplay by introducing growth of the “ship” by collecting gold. (and perhaps shrinking could be even on some other condition)

    * Also lava-related idea would be to make it drop if dug from below. (I needed to test if it works that way ;)

    * I didn’t notice when I left one almost-eaten gold-pieces behind (yes, even though it was glowing) and spent good amount of time figuring out what I should do to get the ending condition for the game.

  2. […] Warrior is a short arcade game created by Jetro Lauha (of Dismount series fame) for the Ludum Dare 15 competition, in which you have to pilot a ship […]

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