Little framework for making prototypes or an LD48 entry

If you didn’t know yet, the Ludum Dare 48 hour game development competition is held again this weekend. In the competition the idea is to make a game using a given theme, more or less from scratch. Basically most people use some small amount basecode to start up with as there’s not really that much point to make every boring bit (like how to open a window) again every time. Besides, a little framework still has less stuff than what fine tools such as Unity3D provides you with to start with. :)

So here’s my little C++ basecode/framework for making a Ludum Dare 48 hour game development competition entry. It should be equally suitable for making some other little prototype games. You’ll need to svn checkout Irrlicht and download FMOD 3 separately. The framework is meant to be used on Windows with Microsoft Visual C++ 2008 (Express Edition is enough).


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