Archive for the ‘Misc.’ Category

2005-07-08

Assembly 2005 seminar

Quite a few things going on…

I’m already preparing for the Assembly‘2005 event, as I’m going to give a seminar presentation there about Gentle Introduction to Physics in Games and Demos. So if you are going to attend the event you have a chance to meet me there after the presentation or at the “oldskool” area.

Stuntcar Extreme® won the 2005 Handango Champion Award for Best New Application in Symbian Series 60 category!

I have also recently changed jobs, and now I am employed by the Sulake Corporation.

2005-03-02

GDC 2005

I’m travelling to GDC 2005 in a few days, ready to attend in tutorials, sessions, meet new people and so on. If you want to meet me there, contact me asap (by saturday), since I might not have time to check my mail during the conference.

I also submitted a contribution to Khronos OpenGL ES coding challenge, and will do my best to attend the prize ceremony held during the GDC week. My entry to the compo is an OpenGL ES port of the 4KB intro San Angeles Observation, and it will soon be released with the source code.

2005-01-21

Studies and work

After a few weeks of vacation time, it’s time to continue with work & studies. I just started attending a seminar about “Software Production and Computer Games”, after having successfully completed last period’s “Artificial Intelligence Algorithms in Computer Games” seminar.

But the really great news is that the game Stuntcar Extreme® has now its own web site www.stuntcarextreme.com, which has just been launched! It’s now available for multiple Series 60 phones and PocketPC PDAs as well in addition to the existing ones, with still more to come. Go get it. ;-)

UPDATE: Nowadays the web site has been abandoned and it does not exist anymore. Check out Fathammer pages (Another update: even those are gone now).

2004-09-18

Khronos events

At work I have been lately tuning up an accelerated version of the Stuntcar Extreme®. If you happened to be at Khronos Developer University event in Helsinki, you probably got a sneak peek of it. Khronos Group is the industry consortium behind the OpenGL ES API we are using for the hardware acceleration in the game. Also the OpenGL ES challenge has been recently launched. Participate and you might get a chance to adopt a reindeer.

Other news – the index page of my site is now my weblog.