Pogo Sticker

Pogo Sticker
Pogo Sticker (2005)
Platforms: Windows, Mac OS X, Linux
Version: 1.0.3

Pogo Sticker contributed in the Assembly‘2005 event and placed 3rd in the game development competition. It is designed and programmed by me, with most of level design and graphics coming from Sara Kapli, Antti Tiihonen and Joona Poikonen. Pogo Sticker also won the MindTrek 2005 casual game competition.

Download Windows installer
Note: You may have to use ‘w’ parameter to force the game to start in windowed mode.

Legacy downloads:
Download Mac OS X dmg (works only on old PowerPC Macs)
Download Linux .tar.gz package (Requires SDL and SDL_image; status unknown if the build still works or not)

19 responses:

  1. MORENO says:

    i’ve got a question. Who is the original author of the songs from Pogo Sticker???

  2. jetro says:

    The songs are created by me. :)

  3. Paprika Jancsi says:

    Can’t seem to get bored of this game. I wonder if you could make a little program for generating new levels out of bitmaps?

  4. jetro says:

    Nice to hear you like the game. I’m not very interested in updating it though… if I would be pressured enough, I might write some instructions how to edit maps with Mappy though, which was the program used.

  5. Paprika Jancsi says:

    That’d be cool :) Can’t promise to make a myriad of cool new levels, or commit myself to making them in the first place (might do some if I feel like it), but for my part, all I’d need to know is any non-trivial information which can’t be deduced without considerable trouble.

  6. jetro says:

    Here’s FMP files of the original levels and some old notes.txt file describing stuff, which I originally as info for to-be-level-authors:
    I think that should be all you need to make new levels (just read the notes.txt carefully!).

    Note that I think some levels may have a few level-specific things hardcoded in the game. There’s no way to customize these without editing source code and recompiling the game. Also there’s no code which would “look for” new levels, so the only way to use new levels is to replace the .MAP files of existing levels.

  7. Any plans to release the source code?

  8. jetro says:

    Haven’t thought much about it, but I’m not ruling out the possibility of doing that.

  9. It would just be great to compile Pogo Sticker on my Gentoo installation using portage with custom flags so as not to have problems with system integrity.

  10. Joe says:

    Any plans to port the game to a Universal Binary?

  11. jetro says:

    @Joe: Well, it could be a distant possibility, if I ever come around to updating the game.

  12. Craig says:

    Any chance of an Intel build for Lion?

  13. jetro says:

    Well, to be honest, I don’t have much plans to update this game for now. If I would, I’d more likely like to create Pogo Sticker II or so, with refined design & levels.

  14. Everett says:

    Are you going to release the source for this? I’d love to attempt to port it to android.

  15. jetro says:

    Maybe some day if I get around to digging the source pile from somewhere and make some package out of it… But probably not very soon. :)

  16. Ya says:

    Good game I played it at school and I will play at home.

  17. Russian Guy says:


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  19. Polari says:

    You might be interested in seeing this game played on SpeedRunsLive Mystery Tournament 9 finals stream: https://www.twitch.tv/speedrunslive/v/91271966?t=04m45s