I held a seminar session at the Assembly‘2005 event. My focus was giving an introduction to the common concepts of physical simulation, to give a short glimpse of what kind of physics effects have been featured in demos so far, and to present a short case study of my Dismount™ games.
- The slide presenting rigid bodies claims that rigid bodies have a shape. Technically this isn’t correct. The shape is realized by collision detection. Forces can be applied to rigid body at arbitrary points without relation to real shape. Thanks to Jere Sanisalo for pointing out the error in the slides.