Archive for the ‘Games’ Category

2010-03-07

Zen Bound 2 Announced

ZB2
So it’s no longer a secret … at Secret Exit we’re working on Zen Bound 2 for the iPad.

Various sites have embraced the news eagerly such as IGN Wireless, CNET and Kotaku, to name just a few.

Be sure to also check Mikko’s blog post about a cardboard prototype.

2010-01-26

Stair Dismount nominated in IGF mobile

2010 IGF Mobile has nominated Stair Dismount (iPhone version) for Technical Achievement. Nice! :)

Update:
Turns out that Stair Dismount also won the award for Technical Achievement. ^_^
Read the announcement in igfmobile.com.

2009-12-25

Stair Dismount 2 development preview build

We just released Stair Dismount 2 PC development preview build for Windows. It is basically a limited version of the iPhone version, which is clearly notable from the window size and UI design. Final version of SD2 will naturally have revised UI and window size. Also level creation instructions are included, which is the main reason why this early build is now available. This thread has the relevant links and instructions.

2009-12-09

Stair Dismount on sale

Stair Dismount™ (iPhone/iPod touch) is now in sale at $0.99, so now it’s time to grab it if you own a compatible device and you don’t have the game yet. You can’t go wrong, especially with all the updates coming soon. :-)

Click to buy from iTunes or check out www.stairdismount.com.

2009-12-07

Stair Dismount Update

SD_loosebindings

Stair Dismount™ for iPhone and iPod touch is soon getting a v1.2.0 update. It has already been submitted to Apple for approval to the App Store. There will be quite many updates:

  • OpenFeint for online leaderboards
  • three new scenarios
  • game remembers last used scenario and face
  • quick start button in main menu to start game immediately
  • iPod music library support
  • panorama camera for better overview of scenarios
  • many other small fixes here and there.

Go check out www.stairdismount.com or click here to go straight to iTunes page.

And here’s also a bunch of media coverage links about the game:
148Apps, appadvice, Know your mobile, Gizmodo, iPhoneGames360, The Appera, Finger Gaming, Best iPhone Apps. Many blogs and twitter posts have been mentioning the game as well, here’s links to a few blog posts: crinthecity, spill out the glass of water, This is Your Amiga Speaking. Additionally SlideToPlay posted a nice Youtube video, plus PocketGamer and TouchGen podcasts talked about the game as well. Thanks everybody!

2009-11-25

New Stair Dismount Released!

Stair Dismount™ for iPhone and iPod touch is now released (25 Nov 2009) – sooner than we originally anticipated!

The press also seems to like the new version, as already reported by Gizmodo, Touch Arcade, App Advice, TUAW, iTunesGames and The APPera.

Go check out www.stairdismount.com and click the gray App Store badge on the right to get the game. :-)

Also I’m very surprised to see that Game Developer Magazine made “The Game Developer 50″ article listing 50 individuals with some amount of significant work, and they actually included me as one of those! While the article correctly cites me as part of the team making first licensable mobile 3D engine (referring to X-Forge), and referring to Stair Dismount now working on iPhone … there’s an error in the info about Zen Bound. I hate taking credit for someone elses work so I have an important correction: Zen Bound has been almost solely coded by Mikko Mononen (a.k.a. Memon), including the rope simulation code which the article talked about.

2009-11-19

Introduction video for new Stair Dismount

Continuing with the theme from my previous post, here’s the first introductory video for the new Stair Dismount for iPhone and iPod touch.

Youtube link: http://www.youtube.com/watch?v=tAeTxPINttw

2009-11-17

Stair Dismount iPhone/iPod touch

Stair Dismount screenshot
Me and few others have recently posted some “Dismount Moments” photos to Facebook, as seen here for an example. These images originate from the all-new Stair Dismount, created for iPhone and iPod touch. It is of course a direct successor to the original Stair Dismount released in 2002. The game has been submitted for Apple’s approval to the App Store, so it should be available for purchasing quite soon (just a few weeks). Here’s a short introduction of what the new game is all about…
(more…)

2009-09-01

LD15: Rock Warrior

15th Ludum Dare 48 hour game development competition was held last weekend, and it got total of 144 entries! This time given theme was “Caverns”. I continued with my tongue-in-cheek-named “warrior” series of prototype games and created Rock Warrior. Hopefully next time I don’t want to make a prototype about rock music…

Anyway, a mini-post-mortem of the Rock Warrior development can be read from the separate page about the game. Including a downloadable version, source code and a YouTube video.

2009-07-22

Advancing Wall of Doom

Tsunami Warrior paper prototyping
Back in April I took part in the 14th Ludum Dare 48 hour game development compo, and the theme was “Advancing Wall of Doom”. I finally got around to writing about it to here as well.

Read on more from the game page. Also the source code is there for peeking.