Archive for the ‘Games’ Category

2013-04-29

llab, my game for 26th Ludum Dare

201304282344
The 26th Ludum Dare game making contest was held last weekend. The point in the contest is that you have to make a game in less than 48 hours, only by yourself. This time the theme was “Minimalism”, which was actually sort of weird, since the same theme was used also back in 2008 for the 11th LD! Back then I made the game warrior, which did very well.

However, for the latest compo I made a game called llab. It is a little bit inspired by the beginning of Wizball where you could only bounce. I also used Unity3D for the engine this time, which was a nice choice since it meant a lot less coding and more time for other kinds of pondering.

Fun fact: The sort-of-music you hear in the menu is made by making sounds to a voice-changing toy megaphone and then editing it slightly afterwards in Audacity.

Check the game out from its page in the Ludum Dare website, especially if you took part in the compo so that you can perhaps add a rating to it!

Click here to play it right now in web browser (requires Unity plugin).
(more…)

2013-04-01

Mini game controls prototype for 1GaM

Another “not really much of a game” entry for the One Game a Month. Toyed around with Processing, here’s a minimal game controls prototype. Sorry, you should use a mouse with this (and left mouse button), a touchpad is probably not going to be handy at all.
(more…)

2013-02-28

One Game A Month – Shmupless

Shumpless
Shooter without enemies.

This is not much of a game, just a minimal test about a shooter where only your own bullets are the dangerous thing. Control ship with arrow keys, shoot bullets with Left Ctrl key.
Play Shmupless (you need the Unity3D web plugin)

2013-02-02

Old stuff to start with One Game A Month – IOCCC19 Billiards


IOCCC19 Billiards
A failed attempt at taking part in 19th IOCCC.

There’s a new “One Game A Month” project which has just started at January, with aim for developers to make game each month for a year (or more). Although it’s February already, there’s still time to start and submit for January as well, the first month being a special case where you can submit late entries.

I didn’t do anything new for the January and thought about skipping that month already, but then I decided I could just add some older thing for the January entry, and here it is…
(more…)

2012-07-24

K2 and 1KB

I’m taking part in the game development competition of Assembly 2012 event. I sent a little prototype game named “K2“. Click here for the game web page.

This year the event is also having “1KB intro” competition. I’m a big fan of little 4KB demo things, having made a few myself as well. Those can have surprisingly lot of stuff in them. But doing something interesting in just one kilobyte is a hard challenge. For example, an executable which simply opens a window and does nothing else, and works on Windows 7, will take maybe about half of the 1 KB (when compressed with Crinkler, de facto compressor for small executables nowadays). Anyway, I have already made a little try for a production in that size category, which you will be able to see in two weeks when the event takes place.

2012-04-14

LD22: LIFELONE

22nd Ludum Dare contest was held late last year. Now that it’s going to be held 23rd time next weekend, I thought maybe it’s finally time to add a page and posting about my entry to the last one!

So, for the #22 theme was “Alone”, weirdly somewhat close to theme used for 20th LD48. I made a wannabe-artsy-moody game called LIFELONE which tries to convey feelings of loneliness. Or something. Check it out.

2011-06-09

Stair Dismount™ for Android™

At Secret Exit we just released the recreation of Stair Dismount™ for Android™ phones. As you can see from the video below, we’ve been pretty busy by releasing updates for it every few weeks, adding extra ragdolls and levels to play with. The game itself is free, and part of the extra content is offered against a modest payment.

(more…)

2011-06-01

LD20: Guinea Pig Warrior

20th Ludum Dare contest was held a few weeks ago. The given theme was “It’s Dangerous to go Alone! Take this!”. I created a little platformer where the player character has a temporal projection sidekick. Check out Guinea Pig Warrior.

2011-03-05

LD19: Drill Warrior

19th Ludum Dare contest was held already back in December. Since I managed to make an entry this time, I figured out I could post about it before the next one is held, which will be probably next month.

The theme was “Discovery”. Description, downloadable Windows build and source code of my game Drill Warrior can be downloaded from the separate page about the game.

2010-08-10

Assembly 2010


The Assembly 2010 summer event was held last weekend. Once again I did something to contribute in the various competitions held at the event. At right you can see thumbnail from Afrika by Rustbloom & XZM. It’s our try at making a 4 KB intro with semi-abstract/stylized 2D vector graphics and bit of a story. Yes, the executable is only 4089 bytes long (0.004 megabytes). Check it out from Youtube, or download the original executable version (only for Windows). The intro ended up at 5th place of 16 entries, which isn’t bad at all.


Some time before the event I also spent a moment to wade through Box2D physics engine documentation, and made a little prototype game called Luomuheinäseipääntapinheitto (a.k.a. Organic hay pole peg throwing), entering it also to the gamedev contest (placed 8/19). Background music is Test Drive by Zapac. Check out a video from Youtube, or download and try it (only for Windows).

Here’s links (mostly Youtube) to some other highlights from the event: XMunkki’s gamedev entry Raya Racer for N900, Evoflash’s winner Flash demo from wild compo, Archee’s 4k intro with physics and AI, winner 4k, Pier 64k from Hedelmae, Tricky truck – Archee’s winner entry from gamedev, 64k intro compo 1st and 2nd, Fairlight’s demo (2nd in compo), and finally ASD’s winning demo.