Archive for the ‘Games’ Category

2009-07-22

Advancing Wall of Doom

Tsunami Warrior paper prototyping
Back in April I took part in the 14th Ludum Dare 48 hour game development compo, and the theme was “Advancing Wall of Doom”. I finally got around to writing about it to here as well.

Read on more from the game page. Also the source code is there for peeking.

2009-03-09

Secret Exit: Zen Bound, Stair Dismount Touch

StairDismountTouchButton
Our company Secret Exit just recently launched Zen Bound for iPhone and iPod touch.

In other recent news, right now we’re “completely denying” existence of Stair Dismount Touch project for the very same platform.

PS. I’ll be present at the Game Developers Conference (GDC) this month.

2008-09-12

Assembly 2008 – Seminar slides, 4 KB intro, Sauna Dismount

Fountain of Mart
This is a bit late, but here’s a few things I were part of making for Assembly’08. I held an Indie Startup for Dummies seminar presentation together with Jani Kahrama (download slides). Took part in 4 KB intro compo with XMunkki, sadly our intro (pictured right) didn’t qualify to be shown, for some strange reason (download Fountain of Mart / Youtube video). I actually made a small piece for the extreme music compo as well, an executable with size under 2 KB playing a tune. And finally, we created a little game called Kiuasturvat – Sauna Dismount which took 2nd place in the game development competition (Youtube video).

2008-05-11

11th Ludum Dare – warrior

Warrior
The Ludum Dare 48 hour game development competition was again held three weeks ago, for the 11th time. The theme was minimalism, and I created a game called warrior.

It did quite well, achieving 1st place in graphics and technical votes, 2nd place for polish, and 3rd place for both audio and journal.