Archive for the ‘Games’ Category

2009-11-25

New Stair Dismount Released!

Stair Dismount™ for iPhone and iPod touch is now released (25 Nov 2009) – sooner than we originally anticipated!

The press also seems to like the new version, as already reported by Gizmodo, Touch Arcade, App Advice, TUAW, iTunesGames and The APPera.

Go check out www.stairdismount.com and click the gray App Store badge on the right to get the game. :-)

Also I’m very surprised to see that Game Developer Magazine made “The Game Developer 50” article listing 50 individuals with some amount of significant work, and they actually included me as one of those! While the article correctly cites me as part of the team making first licensable mobile 3D engine (referring to X-Forge), and referring to Stair Dismount now working on iPhone … there’s an error in the info about Zen Bound. I hate taking credit for someone elses work so I have an important correction: Zen Bound has been almost solely coded by Mikko Mononen (a.k.a. Memon), including the rope simulation code which the article talked about.

2009-11-19

Introduction video for new Stair Dismount

Continuing with the theme from my previous post, here’s the first introductory video for the new Stair Dismount for iPhone and iPod touch.

YouTube link

2009-11-17

Stair Dismount iPhone/iPod touch

Stair Dismount screenshot
Me and few others have recently posted some “Dismount Moments” photos to Facebook, as seen here for an example. These images originate from the all-new Stair Dismount, created for iPhone and iPod touch. It is of course a direct successor to the original Stair Dismount released in 2002. The game has been submitted for Apple’s approval to the App Store, so it should be available for purchasing quite soon (just a few weeks). Here’s a short introduction of what the new game is all about…
(more…)

2009-09-01

LD15: Rock Warrior

15th Ludum Dare 48 hour game development competition was held last weekend, and it got total of 144 entries! This time given theme was “Caverns”. I continued with my tongue-in-cheek-named “warrior” series of prototype games and created Rock Warrior. Hopefully next time I don’t want to make a prototype about rock music…

Anyway, a mini-post-mortem of the Rock Warrior development can be read from the separate page about the game. Including a downloadable version, source code and a YouTube video.