Archive for the ‘Games’ Category


Pogo Sticker update

Pogo Sticker 1.0.3 released!


Pogo Sticker update

Yet another minor update for Pogo Sticker – now it’s at version 1.0.2. Go to the game page.


Stair Dismount update

Stair Dismount version 1.0.3 is now released! It finally has also Mac OS X and Linux versions available as well. Go get it now from the Dismount Games™ home page!


Pogo Sticker update

I upgraded Pogo Sticker to version 1.0.1. This is mostly a minor fix for some graphics cards. But also a Linux port is now available (requires SDL and SDL_image).

Go to the Pogo Sticker page.


Assembly 2005 – Seminar, Pogo Sticker, Blobzilla

Back from the Assembly‘2005! As I promised, here’s slides of my seminar presentation Gentle Introduction to Physics in Games and Demos. Check out additional comments in the page. If you have any feedback about the seminar, please send it to me.

The Pogo Sticker took third place in the game development competition. I recommend you to also check out the winning game, Kumoon and the second place game, Skies. Also the Factory Pinball, which placed fourth in the competition, is worth mentioning. Try it, especially if you like my Dismount™ games. Those are all excellent games, congratulations to the authors!

I also contributed in making of Blobzilla 4000, a short demo which fits in only 4000 bytes, made by Northern Dragons. It placed 4th in the 4 KB intro competition. And there was a bit of my code in Armada’s demo The Line Age which placed 4th in the demo competition.

My work was also displayed a lot in the event in form of a little utility I quickly created at the place upon request. It was used in the eight screens around the arena which are placed on top of each stairway. Part of the credit goes to !Cube whose old effect I used as a base to create it.

Update: I forgot to mention, that I participated in the fast music competition as well, just for fun. In the fast music compo you are given a certain allowed set of sound samples to work with. Then you have 1,5 hours to create a new piece of music with those samples, with result being in either .XM or .IT format. My creation got the 4th place out of 12 (there was also 6 non-qualified entries). (listen .mp3 / .it)


Assembly 2005 starting – Pogo Sticker available

Assembly‘2005 is starting the day after tomorrow, but the first competition entries are already available. Yes, deadline for the game development competition was yesterday evening. Once again I made something little to it, a game called Pogo Sticker.


Slight updates, Light Warrior added

I updated the creations page to add the new game Light Warrior there. Lately my feats and person About pages have got updates as well.


6th Ludum Dare – Light Warrior

Last weekend I took part in the 6th Ludum Dare 48 hour game development competition. Theme was “Light & Darkness”, and here’s my entry: Light Warrior.
Update 2005-04-19: I made some fixes to the game and updated the version to 1.0.1.


Studies and work

After a few weeks of vacation time, it’s time to continue with work & studies. I just started attending a seminar about “Software Production and Computer Games”, after having successfully completed last period’s “Artificial Intelligence Algorithms in Computer Games” seminar.

But the really great news is that the game Stuntcar Extreme® has now its own web site, which has just been launched! It’s now available for multiple Series 60 phones and PocketPC PDAs as well in addition to the existing ones, with still more to come. Go get it. ;-)

UPDATE: Nowadays the web site has been abandoned and it does not exist anymore. Check out Fathammer pages (Another update: even those are gone now).


Blight Warrior awards in 5th Ludum Dare

Got the results from the 5th Ludum Dare 48 hour game development competition. I won the 1st place in both innovation and production categories, which is two out of three of the main voting categories! I have now added the game to the creations Blight Warrior page as well.

Other nice news is that the Gizmondo is shipping, and the Stuntcar Extreme® is available for it as well.