I have recently released the Turska UI library as open source. The first version of Turska was created for the Truck Dismount – Rekkaturvat game. Since then it has been cleaned up a bit and the Dismount Levels is naturally using it as well. The API and features of the library itself are still very much in development. Nevertheless two additional projects are already using it. The Turska project page development is hosted in the SourceForge.net Google Code.
Archive for the ‘Code’ Category
First version of Turska UI
4th Ludum Dare – Pathogen Warrior
Updated the Pathogen Warrior game to new version. If you are wondering what is Pathogen Warrior, it is my entry to the 4th Ludum Dare 48 hour game development competition. It placed 2nd in the combo score category and 3rd in the innovation category.
Shadow Sun
I took part in the second #demoscene 4k source compo last month (May 2004). My entry Shadow Sun won the compo.
Check 4k intros page for more information and downloads…
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Burning ship fractal zoomer
Added a new downloadable effect – burning ship fractal zoomer.

Burning ship fractal zoomer (2002)
Download Windows executable
Related link: Description of the Burning Ship fractal by Paul Bourke
2014 update: My first Shadertoy is a version of the burning ship fractal zoomer.
(Includes pixel shader source code.)
Old YouTube video (of the 2002 zoomer, not the 2014 update above)