2009-06-05

Turska 2.0

Turska is one of these things I have been tinkering with, but for some reason have neglected to mention here until now. It is a silly little UI/framework library meant to be small and easy to use, mainly aimed for games which have modest UI requirements anyway.

The very first version of the library was featured in Truck Dismount™ back in 2003, and the library was a simple component object/event based system back then. Later I got interested of the IMGUI concept and abandoned the old API to recreate it. Along the years it has always been open source – first hosted in SourceForge.net and nowadays in Google code.

Now I have finally upgraded the library version to 2.0.0 (this version is also known as Turs2). Check out the Turska home page if you want to know more.

2009-03-09

Secret Exit: Zen Bound, Stair Dismount Touch

StairDismountTouchButton
Our company Secret Exit just recently launched Zen Bound for iPhone and iPod touch.

In other recent news, right now we’re “completely denying” existence of Stair Dismount Touch project for the very same platform.

PS. I’ll be present at the Game Developers Conference (GDC) this month.

2008-09-12

Assembly 2008 – Seminar slides, 4 KB intro, Sauna Dismount

Fountain of Mart
This is a bit late, but here’s a few things I were part of making for Assembly’08. I held an Indie Startup for Dummies seminar presentation together with Jani Kahrama (download slides). Took part in 4 KB intro compo with XMunkki, sadly our intro (pictured right) didn’t qualify to be shown, for some strange reason (download Fountain of Mart / Youtube video). I actually made a small piece for the extreme music compo as well, an executable with size under 2 KB playing a tune. And finally, we created a little game called Kiuasturvat – Sauna Dismount which took 2nd place in the game development competition (Youtube video).

Indie Startup for Dummies (2008)

I held an Indie Startup for Dummies seminar at the Assembly’08 event, together with Jani Kahrama.

Secret Exit began its game development activities in early 2007 with the aspirations to become an income-funded independent game studio. The seminar covers the first 18 months of the company, from bold plans to unfortunate setbacks to a mountain of paperwork up till today: five guys, a bit of funding and a registered console developer status.

PDF slidesWARNING: If you feel like any “advice” is given in these slides, please note that’s very much time-sensitive, so probably not relevant today. You may find some interesting anecdotes though.