2008-09-12

Indie Startup for Dummies (2008)

I held an Indie Startup for Dummies seminar at the Assembly’08 event, together with Jani Kahrama.

Secret Exit began its game development activities in early 2007 with the aspirations to become an income-funded independent game studio. The seminar covers the first 18 months of the company, from bold plans to unfortunate setbacks to a mountain of paperwork up till today: five guys, a bit of funding and a registered console developer status.

PDF slidesWARNING: If you feel like any “advice” is given in these slides, please note that’s very much time-sensitive, so probably not relevant today. You may find some interesting anecdotes though.

2008-05-11

11th Ludum Dare – warrior

Warrior
The Ludum Dare 48 hour game development competition was again held three weeks ago, for the 11th time. The theme was minimalism, and I created a game called warrior.

It did quite well, achieving 1st place in graphics and technical votes, 2nd place for polish, and 3rd place for both audio and journal.

2008-04-12

CB update, SD2 teaser

Stair Dismount 2 dev
Last time I wrote about Cinnamon Beats. It’s going on nicely, getting an editor to create levels which helps to refine the gameplay.

Personally I have been lately more involved with development of a new entry to the Dismountâ„¢ series – Stair Dismountâ„¢ 2. Doing the necessary research and working with the base has taken a while, but now it’s starting to shape up nicely. Check out a technology test video in YouTube to get a sneak peek! I also put up a little teaser about how to find a development screenshot of new ragdoll physics model…

Update: Changed the tech test video link to an extended version with two scenes.

2008-01-24

IGF finalist again

Cinnamon Beats concept
Has been a while since last update. You probably can guess we have been quite busy with things happening at Secret Exit. The game I mentioned in my last post, Cinnamon Beats, became one of the finalists in The 10th Annual Independent Games Festival and now Gamasutra did an interview with us about the game. Very soon we’ll have more nice things to tell about, so I recommend subscribing to the Secret Exit newsletter.