2007-08-13

Assembly 2007 – Seminar slides, 4KB intro, Company news

Rose Shank
Assembly’07 is over. I held a seminar presentation there about Immediate Mode Graphical User Interfaces (IMGUI for short), together with Jari Komppa. You can check out the slides.

With XMunkki I once again created a 4 KB intro, Rose Shank (download Windows zip). What’s special about the creation is the fact that it was created in a custom language which uses LISP syntax (Lisp-ahtava aka IL4). The code is compiled into a custom minimal bytecode and a VM for that particular case. Respect to XMunkki – he is the brains behind that nice little system which we have talked about for some years, and he finally got around to implementing it!

If you hadn’t heard yet, I recently also quit working for my previous employer Sulake Corporation and co-founded Secret Exit Ltd together with Jani Kahrama. We created a prototype of one of our game concepts for the Assembly Game Development competition. Cinnamon Beats took the 3rd place although it’s still in pre-alpha and we have received many positive comments about the game.

Update: Sources for Rose Shank are available.
You can also view a YouTube video of it!

Immediate Mode Graphical User Interface seminar (2007)

At the Assembly’07 event, I held a seminar presentation about Immediate Mode Graphical User Interfaces (IMGUI for short), together with Jari Komppa.

IMGUIs are a “new old” way of creating user interfaces in interactive applications. While not a silver bullet, these lightweight user interfaces can be much easier and faster to implement than any “real” widget library, and are sufficient in many cases. The session goes through theory, a bit of practise, and some case studies.

PDF slides

Note: Big thanks go to Jere Sanisalo from Housemarque, who made it possible to use Super Stardust HD as an additional reference (images & info in the slides).

2007-05-17

Anticipation Warrior for 9th Ludum Dare

Anticipation Warrior
Once again I took part in the Ludum Dare 48 hour game development competition. This was already the 9th time it was held. My little game Anticipation Warrior came 3rd.

2007-02-21

Attending GDC 2007

I’ll be present at the Game Developers Conference 2007, held March 5-9, 2007, in San Francisco. We will have our own IGF booth there, showing off the Skinflake game Racing Pitch. Come to visit our booth for a chance to meet and chat with us, try the game and pick up our card, which are almost like collectors items. ;-P