Archive for the ‘Visuals’ Category

2015-05-04

frutos do mar

frutos_do_mar_thumb_w300
About 9 months after the release, I finally took a bit of time to add a page about this demo and also write a little bit about it. Frutos do mar was a demo for the Assembly 2014 demo competition.

Read more from its own page.

Or just watch it in YouTube if you’re not interested in details about it.

2013-08-08

Prunus Mykiss

PrunusMykiss-screenshot-400x300
We made another 4 kilobyte (0.004 MB) production for the Assembly 2013 event:
Prunus Mykiss, released under Rustbloom label.

Click to download (Windows), or watch a video in YouTube.

Code by tonic (me), design by stRana and music by John Peeba. Uses Crinkler and Clinkster.

2013-05-31

Initial and random observations about Oculus Rift

My Oculus Rift arrived two days ago. I’ve since toyed around a little bit with various demos made by others, as well as looked at the SDK a bit (mostly the Unity integration).

Here are links to posts I’ve been sharing in Google+:

http://bit.ly/1aEASBp
http://bit.ly/19tbWis

Added Jun 1, 2013:
http://bit.ly/11dZQ66

Added Jun 6, 2013:
http://bit.ly/18R0YSN

Added Jun 18, 2013:
http://bit.ly/12Gx1F0

2013-01-18

Strobotnik

strobotnik_logo_onlyimage_512x512_padded_whitebkg
Strobotnik is name of my new company, found in January 2013.

There’s really no projects yet to speak about, so the only thing you can check out for now is the WWW page, complete with a logo effect, and perhaps visit or follow the related social media pages.

WWW: Strobotnik.com

Twitter: @Strobotnik

Facebook: Strobotnik page

Google+: +Strobotnik

2012-09-18

Raspberry Pi

Got a Raspberry Pi (sponsored by Nokia through the QtonPi project, thanks!). Was pretty easy to get running. For starters I ported my 4kb demo “San Angeles Observation” to run on it. I used the VBO-enhanced code from Chromium source tree, so it runs much better than the original OpenGL ES port. :)

Page about the original 4k demo: http://jet.ro/visuals/4k-intros/san-angeles-observation/

Here’s direct download link to runnable binary: Download .tar.gz – Tested to be runnable with the Raspbian wheezy distribution (2012-08-16 build).

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2012-08-07

Stuff for Assembly 2012

Here’s list of some stuff from Assembly 2012 summer, the annual computer festival!

Together with stRana we made a little demo for the Assembly 2012 event’s demo competition. Like last year’s Grandma demo, this is also bit of an experiment, this time with real-time rendering of drawn line art/sketch data. Music is created by our friend Crud, embedding also bit of beat-boxing sounds by Ion. You can read a bit more about the demo in this page. Click to download (Windows), or watch the YouTube video.

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2011-12-16

Scanline

Back in October, we wanted to attend the forthcoming Alternative Party event. I think one could say it is a demoscene event, but with a broader or different scope or goals – for example, encouraging or embracing artistic expression with niche platforms (either niche by being rare, or niche by being so old).

So, we thought about taking part in the alternative demo competition. The platform is mostly free choice there, but the compo name itself directs you to think about something different. I thought that maybe it could be interesting to make a demo which would consist of only a single static line with changing colors, and try to take most of that limitation. That is, to make a “1-Dimensional Demo” (at least by my definition).
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2011-10-04

Assembly and Evoke 2011

Writing a bit late about this, but in August I attended the Assembly 2011 event, as well as had the chance to visit Evoke 2011 in Cologne soon after that. I was actually going to GDC Europe and Gamescom events, but the Evoke luckily happened to be held just on the previous weekend in the same city.

As usual, I spent a little bit of time to make some entries to the event competitions. Read on for videos and a bit of info.
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2011-06-04

Better looking anti-aliased lines with simple trick

Here’s some notes about anti-aliased lines.
For these tests of rendering anti-aliased lines my goals were roughly as follows:

  • relatively high-quality anti-aliased lines (better than subsampling or postprocessing)
  • simple low-tech solution extendable to wide range of platforms (e.g. not relying on availability of shaders)
  • visually better consistency than what you get if you just ask graphics API to anti-alias lines for you, and you might not even get any if the hardware is lacking
  • try to solve issue of anti-aliased lines showing a “roping” effect
  • concentrate on case of single lines without yet going to additional complexities such as line caps or joins between multiple lines

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2010-08-10

Assembly 2010


The Assembly 2010 summer event was held last weekend. Once again I did something to contribute in the various competitions held at the event. At right you can see thumbnail from Afrika by Rustbloom & XZM. It’s our try at making a 4 KB intro with semi-abstract/stylized 2D vector graphics and bit of a story. Yes, the executable is only 4089 bytes long (0.004 megabytes). Check it out from Youtube, or download the original executable version (only for Windows). The intro ended up at 5th place of 16 entries, which isn’t bad at all.


Some time before the event I also spent a moment to wade through Box2D physics engine documentation, and made a little prototype game called Luomuheinäseipääntapinheitto (a.k.a. Organic hay pole peg throwing), entering it also to the gamedev contest (placed 8/19). Background music is Test Drive by Zapac. Check out a video from Youtube, or download and try it (only for Windows).

Here’s links (mostly Youtube) to some other highlights from the event: XMunkki’s gamedev entry Raya Racer for N900, Evoflash’s winner Flash demo from wild compo, Archee’s 4k intro with physics and AI, winner 4k, Pier 64k from Hedelmae, Tricky truck – Archee’s winner entry from gamedev, 64k intro compo 1st and 2nd, Fairlight’s demo (2nd in compo), and finally ASD’s winning demo.


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