Last weekend I took part in the 6th Ludum Dare 48 hour game development competition. Theme was “Light & Darkness”, and here’s my entry: Light Warrior.
Update 2005-04-19: I made some fixes to the game and updated the version to 1.0.1.
Archive for the ‘Code’ Category
6th Ludum Dare – Light Warrior
My first jet lag
Back from the GDC and experiencing a bit of jet lag for first time. :-) The event was great! Additionally I went to the Khronos OpenGL ES coding challenge demo festival to find out that I won the 1st place in the Demo/Special FX category! My entry was an OpenGL ES version of the San Angeles Observation 4 KB intro I contributed to the Assembly’2004. Also source code is included in the package!
Blight Warrior awards in 5th Ludum Dare
Got the results from the 5th Ludum Dare 48 hour game development competition. I won the 1st place in both innovation and production categories, which is two out of three of the main voting categories! I have now added the game to the creations Blight Warrior page as well.
Other nice news is that the Gizmondo is shipping, and the Stuntcar Extreme® is available for it as well.
First version of Turska UI
I have recently released the Turska UI library as open source. The first version of Turska was created for the Truck Dismount – Rekkaturvat game. Since then it has been cleaned up a bit and the Dismount Levels is naturally using it as well. The API and features of the library itself are still very much in development. Nevertheless two additional projects are already using it. The Turska project page development is hosted in the SourceForge.net Google Code.