Anticipation Warrior for 9th Ludum Dare

Anticipation Warrior
Once again I took part in the Ludum Dare 48 hour game development competition. This was already the 9th time it was held. My little game Anticipation Warrior came 3rd.


Attending GDC 2007

I’ll be present at the Game Developers Conference 2007, held March 5-9, 2007, in San Francisco. We will have our own IGF booth there, showing off the Skinflake game Racing Pitch. Come to visit our booth for a chance to meet and chat with us, try the game and pick up our card, which are almost like collectors items. ;-P


Andromedary source release

With my friend XMunkki we decided to release the source code to Andromedary, our 4 KB intro which came to 2nd place in Assembly’2006 event. Download it now and don’t forget to check out other 4 KB development resources in the IN4K site.


GameDev.net Skinflake interview

GameDev.net recently featured an interview about Skinflake. Don’t forget to vote for Racing Pitch in IGF Audience Award voting. ;-)


IGF audience award voting

Please cast a vote in the 9th IGF Audience Award selection. Especially all Racing Pitch fans. ;-D


Gamasutra interview about Racing Pitch

Gamasutra is featuring in its Road to IGF series an interview of me related to the Racing Pitch. Check it out!


Racing Pitch is an IGF finalist

Racing Pitch is a finalist in the 9th annual Independent Games Festival (2007). It takes part in the main competition, and is one of the finalists in the Excellence In Audio category – even though most of the audio is presented by player itself. Maybe there was jury members who have a voice which is pleasing to listen to? ;-)


MindTrek and Gamespace

Last week I went to the MindTrek 2006 gala, as Racing Pitch was one of the finalists in one of the competitions. There was also other activities during the day, such as a business development workshop led by Sheila Robinson from Solvebrand. The image you see is taken in the City Hall of Tampere, as the city had invited us for a reception. The Assembly computer festival won the MindTrek Grand Prix series this year, which was surely a well deserved position.

Two weeks ago I also took part in game design process workshop, arranged by the GameSpace research project at University of Tampere. The researchers there presented some interesting methods to aid in game design, which we tried out in small groups and evaluated & discussed the results afterwards. It was a nicely packed day trying out some new approaches to designing games.


Fixed fixed point slides

I noticed an error in The Neglected Art of Fixed Point Arithmetic presentation slides, and I have been asked some questions on the topic. I made a small revision to the slides and added few comments.


Site updates – And you should try IMGUIs

I updated personabout, feats and creations pages of the site to reflect my latest stuff related to the Assembly’06 event.

Additionally, if you’re a programmer and you have sometimes wondered why user interface coding is such a lot of work, I recommend trying to use IMGUIs (Immediate Mode Graphical User Interface). It is totally different way to create graphical user interfaces when comparing to the traditional approaches. I’m writing about this because my friend Jari Komppa just recently wrote a tutorial about IMGUIs. It’s nice and simple enough to get you started immediately.