2011-10-04

Assembly and Evoke 2011

Writing a bit late about this, but in August I attended the Assembly 2011 event, as well as had the chance to visit Evoke 2011 in Cologne soon after that. I was actually going to GDC Europe and Gamescom events, but the Evoke luckily happened to be held just on the previous weekend in the same city.

As usual, I spent a little bit of time to make some entries to the event competitions. Read on for videos and a bit of info.
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2011-06-09

Stair Dismount™ for Android™

At Secret Exit we just released the recreation of Stair Dismount™ for Android™ phones. As you can see from the video below, we’ve been pretty busy by releasing updates for it every few weeks, adding extra ragdolls and levels to play with. The game itself is free, and part of the extra content is offered against a modest payment.

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2011-06-04

Better looking anti-aliased lines with simple trick

Here’s some notes about anti-aliased lines.
For these tests of rendering anti-aliased lines my goals were roughly as follows:

  • relatively high-quality anti-aliased lines (better than subsampling or postprocessing)
  • simple low-tech solution extendable to wide range of platforms (e.g. not relying on availability of shaders)
  • visually better consistency than what you get if you just ask graphics API to anti-alias lines for you, and you might not even get any if the hardware is lacking
  • try to solve issue of anti-aliased lines showing a “roping” effect
  • concentrate on case of single lines without yet going to additional complexities such as line caps or joins between multiple lines

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2011-06-01

LD20: Guinea Pig Warrior

20th Ludum Dare contest was held a few weeks ago. The given theme was “It’s Dangerous to go Alone! Take this!”. I created a little platformer where the player character has a temporal projection sidekick. Check out Guinea Pig Warrior.