Archive for the ‘Code’ Category

2007-08-13

Assembly 2007 – Seminar slides, 4KB intro, Company news

Rose Shank
Assembly’07 is over. I held a seminar presentation there about Immediate Mode Graphical User Interfaces (IMGUI for short), together with Jari Komppa. You can check out the slides.

With XMunkki I once again created a 4 KB intro, Rose Shank (download Windows zip). What’s special about the creation is the fact that it was created in a custom language which uses LISP syntax (Lisp-ahtava aka IL4). The code is compiled into a custom minimal bytecode and a VM for that particular case. Respect to XMunkki – he is the brains behind that nice little system which we have talked about for some years, and he finally got around to implementing it!

If you hadn’t heard yet, I recently also quit working for my previous employer Sulake Corporation and co-founded Secret Exit Ltd together with Jani Kahrama. We created a prototype of one of our game concepts for the Assembly Game Development competition. Cinnamon Beats took the 3rd place although it’s still in pre-alpha and we have received many positive comments about the game.

Update: Sources for Rose Shank are available.
You can also view a YouTube video of it!

2007-02-17

Andromedary source release

With my friend XMunkki we decided to release the source code to Andromedary, our 4 KB intro which came to 2nd place in Assembly’2006 event. Download it now and don’t forget to check out other 4 KB development resources in the IN4K site.

2006-06-05

8th Ludum Dare results for Lone Warrior

We finally got the results from the 8th Ludum Dare 48h game development competition. I’m glad to tell you that my creation, Lone Warrior, got 3rd place in three categories: Production, Graphics and Sound, with voting scores of 4.13, 4.09 and 3.73! (respectively, out of 5.00)

2005-11-11

Pogo Sticker awarded in MindTrek – IN4K launched

I’m happy to announce that my game Pogo Sticker won the MindTrek 2005 casual game competition!

Other news – we launched the IN4K web site a few days ago. If you’re interested in 4 KB intro development, check it out.

2005-11-08

IOCCC 18 winner – and Pogo Sticker is MindTrek finalist

Looks like I’m a winner in the 18th IOCCC (The International Obfuscated C Code Contest). The winning entry was classified as “Most sonorous output” category.

2009 Update: As IOCCC organizers didn’t get around releasing the competition entries, you can now download my entry here.

Other news: My game Pogo Sticker is also a finalist in the MindTrek 2005 contest. I’ll be at the MindTrek gala evening on Thursday (in Tampere, Finland) – if you’re coming there, come say hi to me!

2005-05-03

Slight updates, Light Warrior added

I updated the creations page to add the new game Light Warrior there. Lately my feats and person About pages have got updates as well.

2005-04-18

6th Ludum Dare – Light Warrior

Last weekend I took part in the 6th Ludum Dare 48 hour game development competition. Theme was “Light & Darkness”, and here’s my entry: Light Warrior.
Update 2005-04-19: I made some fixes to the game and updated the version to 1.0.1.

2005-03-15

My first jet lag

Back from the GDC and experiencing a bit of jet lag for first time. :-) The event was great! Additionally I went to the Khronos OpenGL ES coding challenge demo festival to find out that I won the 1st place in the Demo/Special FX category! My entry was an OpenGL ES version of the San Angeles Observation 4 KB intro I contributed to the Assembly’2004. Also source code is included in the package!

2004-11-03

Blight Warrior awards in 5th Ludum Dare

Got the results from the 5th Ludum Dare 48 hour game development competition. I won the 1st place in both innovation and production categories, which is two out of three of the main voting categories! I have now added the game to the creations Blight Warrior page as well.

Other nice news is that the Gizmondo is shipping, and the Stuntcar Extreme® is available for it as well.

2004-09-02

First version of Turska UI

I have recently released the Turska UI library as open source. The first version of Turska was created for the Truck Dismount – Rekkaturvat game. Since then it has been cleaned up a bit and the Dismount Levels is naturally using it as well. The API and features of the library itself are still very much in development. Nevertheless two additional projects are already using it. The Turska project page development is hosted in the SourceForge.net Google Code.