Archive for the ‘Code’ Category

2014-03-15

Pixel-Perfect Text with Dynamic Fonts for Unity

Here’s my second addition to the Unity Asset Store:

Pixel-Perfect Dynamic Text for Unity

Here’s a “TL;DR” description of what’s it all about:
Pixel-perfect Dynamic Fonts for Unity! Dynamic Text is a component for displaying pixel-perfect camera-facing text. Size & position are defined in world units. Sharp like built-in GUIText, but part of the scene like TextMesh.

The Pixel-Perfect Dynamic Text page linked above has lots more info which I’m not going to repeat all here. But, shortly said, the page describes some common issues when working with text, and how the Pixel-Perfect Dynamic Text asset helps to solve them. There’s also a long list of features to convince you why it’s good. However, also the few trade-offs and caveats are listed. And, there’s a bunch of questions and answers listed and the version history.

But, don’t forget to check out the interactive demo (Unity Webplayer plugin needed), or a YouTube video of the demo. If you run the web player demo, remember to try changing the size of that browser window, so you see how the Pixel-Perfect Dynamic Text adapts to the new resolution.

There’s also a “Lorem Ipsum”-demo version, which lets you try the asset freely inside Unity. But it generates the text mesh using characters from the well known text instead of your string.

Here are also some other assets to check out:

2013-09-25

Google Universal Analytics for Unity

Here’s my first addition to the Unity Asset Store:

Google Universal Analytics for Unity.

This is an unofficial helper for using the Google’s Universal Analytics. A new way to integrate state-of-the-art realtime analytics on any platform – as long as it is capable of standard http requests.

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2013-02-02

Old stuff to start with One Game A Month – IOCCC19 Billiards


IOCCC19 Billiards
A failed attempt at taking part in 19th IOCCC.

There’s a new “One Game A Month” project which has just started at January, with aim for developers to make game each month for a year (or more). Although it’s February already, there’s still time to start and submit for January as well, the first month being a special case where you can submit late entries.

I didn’t do anything new for the January and thought about skipping that month already, but then I decided I could just add some older thing for the January entry, and here it is…
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2012-04-14

LD22: LIFELONE

22nd Ludum Dare contest was held late last year. Now that it’s going to be held 23rd time next weekend, I thought maybe it’s finally time to add a page and posting about my entry to the last one!

So, for the #22 theme was “Alone”, weirdly somewhat close to theme used for 20th LD48. I made a wannabe-artsy-moody game called LIFELONE which tries to convey feelings of loneliness. Or something. Check it out.