2013-12-09

Seminar slides in Finnish – Demoskenen rooli pelialan esiinmarssissa

Apps4Finland 2013 competition had its ending event last Tuesday (Dec 3, 2013). Part of the program was a seminar about how opening data leads to changes in approaches (Tiedon avaamisesta toimintatapojen muutokseen). I presented the keynote for the seminar with topic “Demoskenen rooli pelialan esiinmarssissa” (role of demoscene in emergence of game industry in Finland).

While most of the content was in the speech, here’s links to the supporting slides in case somebody wants them. Again, I built my slides using Unity.

PDF slides (4.5 MB)
Executable Slides (Windows, 86 MB)
Executable Slides (Mac OS X, 100 MB; build removed)

Slides contain a video (click to play) from tiny 4 kilobyte demo called Dream Creditor, created by me and Jere Sanisalo. You can check the video with audio from YouTube. Also the final slide has a 3D model from Grandma by Rustbloom.

Update: Apps4Finland posted StadiTV’s video recording of the seminar to YouTube.

2013-09-25

Google Universal Analytics for Unity

Here’s my first addition to the Unity Asset Store:

Google Universal Analytics for Unity.

This is an unofficial helper for using the Google’s Universal Analytics. A new way to integrate state-of-the-art realtime analytics on any platform – as long as it is capable of standard http requests.

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2013-09-13

Jink

jink-vrjam-20130825-1_604x347

Although my last post was already about Assembly 2013 event, I didn’t mention yet that we also participated in the game development compo.

Our game Jink is made for the Oculus Rift, and can’t even be played without having one. Or, more exactly the Development Kit. Despite of this limitation, the game got 3rd place in the event. Starting at the same time, the game also took part in the VR Jam organized by Oculus and IndieCade.

Download the game from its own page, or go check a YouTube video where you can see me playing the game.

Update Oct 2013:
Jink is now taking part in the IGF (Independent Games Festival).

2013-08-08

Prunus Mykiss

PrunusMykiss-screenshot-400x300
We made another 4 kilobyte (0.004 MB) production for the Assembly 2013 event:
Prunus Mykiss, released under Rustbloom label.

Click to download (Windows), or watch a video in YouTube.

Code by tonic (me), design by stRana and music by John Peeba. Uses Crinkler and Clinkster.