2008-05-11

11th Ludum Dare – warrior

Warrior
The Ludum Dare 48 hour game development competition was again held three weeks ago, for the 11th time. The theme was minimalism, and I created a game called warrior.

It did quite well, achieving 1st place in graphics and technical votes, 2nd place for polish, and 3rd place for both audio and journal.

2008-04-12

CB update, SD2 teaser

Stair Dismount 2 dev
Last time I wrote about Cinnamon Beats. It’s going on nicely, getting an editor to create levels which helps to refine the gameplay.

Personally I have been lately more involved with development of a new entry to the Dismountâ„¢ series – Stair Dismountâ„¢ 2. Doing the necessary research and working with the base has taken a while, but now it’s starting to shape up nicely. Check out a technology test video in YouTube to get a sneak peek! I also put up a little teaser about how to find a development screenshot of new ragdoll physics model…

Update: Changed the tech test video link to an extended version with two scenes.

2008-01-24

IGF finalist again

Cinnamon Beats concept
Has been a while since last update. You probably can guess we have been quite busy with things happening at Secret Exit. The game I mentioned in my last post, Cinnamon Beats, became one of the finalists in The 10th Annual Independent Games Festival and now Gamasutra did an interview with us about the game. Very soon we’ll have more nice things to tell about, so I recommend subscribing to the Secret Exit newsletter.

2007-08-13

Assembly 2007 – Seminar slides, 4KB intro, Company news

Rose Shank
Assembly’07 is over. I held a seminar presentation there about Immediate Mode Graphical User Interfaces (IMGUI for short), together with Jari Komppa. You can check out the slides.

With XMunkki I once again created a 4 KB intro, Rose Shank (download Windows zip). What’s special about the creation is the fact that it was created in a custom language which uses LISP syntax (Lisp-ahtava aka IL4). The code is compiled into a custom minimal bytecode and a VM for that particular case. Respect to XMunkki – he is the brains behind that nice little system which we have talked about for some years, and he finally got around to implementing it!

If you hadn’t heard yet, I recently also quit working for my previous employer Sulake Corporation and co-founded Secret Exit Ltd together with Jani Kahrama. We created a prototype of one of our game concepts for the Assembly Game Development competition. Cinnamon Beats took the 3rd place although it’s still in pre-alpha and we have received many positive comments about the game.

Update: Sources for Rose Shank are available.
You can also view a YouTube video of it!