Archive for the ‘Games’ Category


New Stair Dismount Released!

Stair Dismount™ for iPhone and iPod touch is now released (25 Nov 2009) – sooner than we originally anticipated!

The press also seems to like the new version, as already reported by Gizmodo, Touch Arcade, App Advice, TUAW, iTunesGames and The APPera.

Go check out and click the gray App Store badge on the right to get the game. :-)

Also I’m very surprised to see that Game Developer Magazine made “The Game Developer 50” article listing 50 individuals with some amount of significant work, and they actually included me as one of those! While the article correctly cites me as part of the team making first licensable mobile 3D engine (referring to X-Forge), and referring to Stair Dismount now working on iPhone … there’s an error in the info about Zen Bound. I hate taking credit for someone elses work so I have an important correction: Zen Bound has been almost solely coded by Mikko Mononen (a.k.a. Memon), including the rope simulation code which the article talked about.


Introduction video for new Stair Dismount

Continuing with the theme from my previous post, here’s the first introductory video for the new Stair Dismount for iPhone and iPod touch.

Youtube link:


Stair Dismount iPhone/iPod touch

Stair Dismount screenshot
Me and few others have recently posted some “Dismount Moments” photos to Facebook, as seen here for an example. These images originate from the all-new Stair Dismount, created for iPhone and iPod touch. It is of course a direct successor to the original Stair Dismount released in 2002. The game has been submitted for Apple’s approval to the App Store, so it should be available for purchasing quite soon (just a few weeks). Here’s a short introduction of what the new game is all about…


LD15: Rock Warrior

15th Ludum Dare 48 hour game development competition was held last weekend, and it got total of 144 entries! This time given theme was “Caverns”. I continued with my tongue-in-cheek-named “warrior” series of prototype games and created Rock Warrior. Hopefully next time I don’t want to make a prototype about rock music…

Anyway, a mini-post-mortem of the Rock Warrior development can be read from the separate page about the game. Including a downloadable version, source code and a YouTube video.


Advancing Wall of Doom

Tsunami Warrior paper prototyping
Back in April I took part in the 14th Ludum Dare 48 hour game development compo, and the theme was “Advancing Wall of Doom”. I finally got around to writing about it to here as well.

Read on more from the game page. Also the source code is there for peeking.


Secret Exit: Zen Bound, Stair Dismount Touch

Our company Secret Exit just recently launched Zen Bound for iPhone and iPod touch.

In other recent news, right now we’re “completely denying” existence of Stair Dismount Touch project for the very same platform.

PS. I’ll be present at the Game Developers Conference (GDC) this month.


Assembly 2008 – Seminar slides, 4 KB intro, Sauna Dismount

Fountain of Mart
This is a bit late, but here’s a few things I were part of making for Assembly’08. I held an Indie Startup for Dummies seminar presentation together with Jani Kahrama (download slides). Took part in 4 KB intro compo with XMunkki, sadly our intro (pictured right) didn’t qualify to be shown, for some strange reason (download Fountain of Mart / Youtube video). I actually made a small piece for the extreme music compo as well, an executable with size under 2 KB playing a tune. And finally, we created a little game called Kiuasturvat – Sauna Dismount which took 2nd place in the game development competition (Youtube video).


11th Ludum Dare – warrior

The Ludum Dare 48 hour game development competition was again held three weeks ago, for the 11th time. The theme was minimalism, and I created a game called warrior.

It did quite well, achieving 1st place in graphics and technical votes, 2nd place for polish, and 3rd place for both audio and journal.


CB update, SD2 teaser

Stair Dismount 2 dev
Last time I wrote about Cinnamon Beats. It’s going on nicely, getting an editor to create levels which helps to refine the gameplay.

Personally I have been lately more involved with development of a new entry to the Dismount™ series – Stair Dismount™ 2. Doing the necessary research and working with the base has taken a while, but now it’s starting to shape up nicely. Check out a technology test video in YouTube to get a sneak peek! I also put up a little teaser about how to find a development screenshot of new ragdoll physics model…

Update: Changed the tech test video link to an extended version with two scenes.


Assembly 2007 – Seminar slides, 4KB intro, Company news

Rose Shank
Assembly’07 is over. I held a seminar presentation there about Immediate Mode Graphical User Interfaces (IMGUI for short), together with Jari Komppa. You can check out the slides.

With XMunkki I once again created a 4 KB intro, Rose Shank (download Windows zip). What’s special about the creation is the fact that it was created in a custom language which uses LISP syntax (Lisp-ahtava aka IL4). The code is compiled into a custom minimal bytecode and a VM for that particular case. Respect to XMunkki – he is the brains behind that nice little system which we have talked about for some years, and he finally got around to implementing it!

If you hadn’t heard yet, I recently also quit working for my previous employer Sulake Corporation and co-founded Secret Exit Ltd together with Jani Kahrama. We created a prototype of one of our game concepts for the Assembly Game Development competition. Cinnamon Beats took the 3rd place although it’s still in pre-alpha and we have received many positive comments about the game.

Update: Sources for Rose Shank are available.
You can also view a YouTube video of it!