Archive for the ‘Games’ Category

2013-02-02

Old stuff to start with One Game A Month – IOCCC19 Billiards


IOCCC19 Billiards
A failed attempt at taking part in 19th IOCCC.

There’s a new “One Game A Month” project which has just started at January, with aim for developers to make game each month for a year (or more). Although it’s February already, there’s still time to start and submit for January as well, the first month being a special case where you can submit late entries.

I didn’t do anything new for the January and thought about skipping that month already, but then I decided I could just add some older thing for the January entry, and here it is…
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2012-07-24

K2 and 1KB

I’m taking part in the game development competition of Assembly 2012 event. I sent a little prototype game named “K2“. Click here for the game web page.

This year the event is also having “1KB intro” competition. I’m a big fan of little 4KB demo things, having made a few myself as well. Those can have surprisingly lot of stuff in them. But doing something interesting in just one kilobyte is a hard challenge. For example, an executable which simply opens a window and does nothing else, and works on Windows 7, will take maybe about half of the 1 KB (when compressed with Crinkler, de facto compressor for small executables nowadays). Anyway, I have already made a little try for a production in that size category, which you will be able to see in two weeks when the event takes place.

2012-04-14

LD22: LIFELONE

22nd Ludum Dare contest was held late last year. Now that it’s going to be held 23rd time next weekend, I thought maybe it’s finally time to add a page and posting about my entry to the last one!

So, for the #22 theme was “Alone”, weirdly somewhat close to theme used for 20th LD48. I made a wannabe-artsy-moody game called LIFELONE which tries to convey feelings of loneliness. Or something. Check it out.

2011-06-09

Stair Dismount™ for Android™

At Secret Exit we just released the recreation of Stair Dismount™ for Android™ phones. As you can see from the video below, we’ve been pretty busy by releasing updates for it every few weeks, adding extra ragdolls and levels to play with. The game itself is free, and part of the extra content is offered against a modest payment.

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