2009-12-25

Stair Dismount 2 development preview build

We just released Stair Dismount 2 PC development preview build for Windows. It is basically a limited version of the iPhone version, which is clearly notable from the window size and UI design. Final version of SD2 will naturally have revised UI and window size. Also level creation instructions are included, which is the main reason why this early build is now available. This thread has the relevant links and instructions.

Update Jan 2011: The relevant Secret Exit forums have been closed and the PC preview build isn’t available anymore. There’s no official word about state of the possible PC version.

2009-12-15

No entry for LD48, SD update out

The Stair Dismount 1.2.0 (iPhone/iPod touch) update should be out now!

In other “news”, I didn’t end up making an entry for the last weekend’s Ludum Dare 48h game dev compo. The theme was “Exploration” – I wasn’t really fond of the theme, but I still had a solid idea very quickly I went forward with. However, I ended up honing gameplay nuances for too long in my head and without actually doing much of implementation. I ended up writing some level generator thing and the supporting draw code etc. Might come back to those later if I want to work more on the idea; or perhaps even integrate with my summer efforts for making a little game for Assembly which also turned out not to be.

On the other hand, at least there was nice chance to have sort of “role reversal” for the weekend, since I was the one who went to buy groceries and made some food, and my wife made a nice little game to entry in the same LD48 compo.

2009-12-12

San Angeles Observation demonstrating WebGL

webgl_sanogles_small

I was just reading Chromium Blog and it just announced: WebGL Spec Initial Public Draft Released. Well, I was quite surprised at half way to the post when I noticed they mentioned that one of the show cases a port of my San Angeles Observation 4 KB intro. I downloaded a fresh Chromium build (a development version of the Google Chrome web browser) to try it out, and have to say that I was quite impressed – the thing runs really smoothly. Let’s hope this tech becomes available as soon as possible to all major browsers. :)

2009-12-11

Little framework for making prototypes or an LD48 entry

If you didn’t know yet, the Ludum Dare 48 hour game development competition is held again this weekend. In the competition the idea is to make a game using a given theme, more or less from scratch. Basically most people use some small amount basecode to start up with as there’s not really that much point to make every boring bit (like how to open a window) again every time. Besides, a little framework still has less stuff than what fine tools such as Unity3D provides you with to start with. :)

So here’s my little C++ basecode/framework for making a Ludum Dare 48 hour game development competition entry. It should be equally suitable for making some other little prototype games. You’ll need to svn checkout Irrlicht and download FMOD 3 separately. The framework is meant to be used on Windows with Microsoft Visual C++ 2008 (Express Edition is enough).

framework_LD48_tonic_200912.zip